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The Navi Customizer also has a mild change. This added more uniqueness with the transformations MegaMan undergoes. Double Souls are unique, version-exclusive transformations that last a limited time, require a chip sacrifice, but give MegaMan special abilities, like charging certain chips for double damage - an ability that was absent with Styles. Style Changes are gone replacing them are Double Souls and Dark Soul. DS chips are obtained only by fighting Navis under the effects of Dark Soul, or through special Mystery Data that appears in Black Earth. SP chips are only obtainable by S-ranking Navis without using Dark Chips, and can be powered up depending on how fast you delete the Navi, with the attack maxing out when the Navi is deleted in under 10 seconds. Navi Chip versions have been traded out from V1/V2/V3 to V1/SP/DS. These introduce several harmful effects, but at the same time grant MegaMan immense power and access to special chips that are only usable in Dark Soul. When MegaMan enters the "Anxious" state, he cannot use Double Souls, but instead can use the Dark Chips, which appear two at a time in the formerly missing chip slots. Even a single hit from a Buster shot will destroy the data, but if the player keeps it intact up to the end of battle, they will gain bonus data, which can range from rare chips to Bug Frags. The player can now find Mystery Data in battles. In certain souls, the missing two Custom Slots will be filled with other things, like the Shuffle button in Search Soul, and recycled chips in Junk Soul. First, the Double Soul Button takes the place of the Add Button after MegaMan receives his first Soul. This has reduced the potential chip-choosing capacity, but has given way to a few things. In addition to Full Synchro, there are also Anxious, Angry, and Dark Soul states.Īnother thing to note is the removal of the Add Button, and the loss of two Custom slots. Now, the player can only counter with non-dimming chips, and doing so will grant them Full Synchro, a powerful state where the next chip used inflicts double damage. Previously, finishing off enemies with a Counter hit with anything, inclusive of the Buster, will yield Bug Frags used to trade for items.
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One great difference here is the introduction of the Emotion Window. Match being recurring characters in Red Sun, Team ProtoMan, and Cybeast Gregar, and Higsby, Shuko, and Dingo being recurring characters in Blue Moon, Team Colonel, and Cybeast Falzar. Red Sun and Blue Moon have loose canon to the Mega Man Battle Network 5 games Team ProtoMan and Team Colonel as well as the Mega Man Battle Network 6 games Cybeast Gregar and Cybeast Falzer versions respectively, with Raika and Mr.
Starting with Mega Man Battle Network 4, each separate version of the Battle Network games have slightly deviating canons from one another through the game’s different supporting characters. Lan and MegaMan proved through battle that all people had the ability to conquer their inner darkness, and successfully averted destruction. The program was called Duo and was planning to destroy Earth because of the high levels of dark energy. Nebula attacked again, but MegaMan was able to delete the head Navi and reached the main program operating the asteroid. The Navi was chosen through an international tournament, which Lan and MegaMan ended up winning. When their laser strategy failed, they decided to send a NetNavi into the asteroid's cyberworld and change its course.
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The scientists at NAXA (ANSA in Japan) attempt to divert it. Meanwhile, an asteroid was traveling through space, heading for Earth. They grant immense firepower compared to a regular chip, but spawns a dark soul and does a small amount of permanent HP damage to the NetNavi that uses it. These are Battle Chips infused with the power of darkness. In between tournaments, a criminal organization called Nebula will attack and spread corruption with the use of Dark Chips. Depending on the version of the game, different opponents and scenarios will occur, as well as Double Souls obtained.
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